Android Programming for Beginners | Ebook

Get your free audio book:
http://hlmp.us/j/b01891x7tc
Learn all the Java and Android skills you need to start making powerful mobile applicationsabout This Bookkick-start your Android programming career, or just have fun publishing apps to the Google Play marketplacea first-principles introduction to Java, via Android, which means youll be able to start building your own applications from scratchlearn by example and build three real-world apps and over 40 mini apps throughout the bookwho This Book Is Forare you trying to start a career in programming, but haven’t found the right way in? Do you have a great idea for an app, but don’t know how to make it a reality? Or maybe you are just frustrated that “to learn Android, you must know Java.” If so, this book is for you. You don’t need any programming experience to follow along with this book, just a computer and a sense of adventure.what You Will Learnmaster the fundamentals of coding Java for Androidinstall and set up your Android development environmentbuild functional user interfaces with the Android Studio visual designeradd user interaction, data captures, sound, and animation to your appsmanage your app’s data using the built-in Android Sqlite databasefind out about the design patterns used by professionals to make top-grade applicationsbuild, deploy, and publish real Android applications to the Google Play marketplacein Detailthis book is your companion to create Android applications from scratch, whether you are looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun.we will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android Api. After this crashcourse, we will dive deeper into Android programming and you will learn how to create applications with a professional-standard Ui through fragments, make location-aware apps with Google Maps integration, and store your user’s data with Sqlite. In addition, you will see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too.by the end of this book, you will be ready to start building your own custom applications in Android and Java.style and approachwith more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming

Contact me: inforeq17@gmail.com

Sarbanesoxley It Compliance Using Open Source Tools | Ebook

Get your free audio book:
http://hlmp.us/j/b008cyqnpw
The Sarbanes-oxley Act (officially titled the Public Company Accounting Reform and Investor Protection Act of 2002), signed into law on 30 July 2002 by President Bush, is considered the most significant change to federal securities laws in the United States since the New Deal. It came in the wake of a series of corporate financial scandals, including those affecting Enron, Arthur Andersen, and Worldcom. The law is named after Senator Paul Sarbanes and Representative Michael G. Oxley. It was approved by the House by a vote of 423-3 and by the Senate 99-0. This book illustrates the many Open Source cost-saving opportunities that public companies can explore in their It enterprise to meet mandatory compliance requirements of the Sarbanes-oxley act. This book will also demonstrate by example and technical reference both the infrastructure components for Open Source that can be made compliant, and the Open Source tools that can aid in the journey of compliance. Although many books and reference material have been authored on the financial and business side of Sox compliance, very little material is available that directly address the information technology considerations, even less so on how Open Source fits into that discussion. The format of the book will begin each chapter with the It business and executive considerations of Open Source and Sox compliance. The remaining chapter verbiage will include specific examinations of Open Source applications and tools which relate to the given subject matter. All disc-based content for this title is now available on the Web.* Only book that shows companies how to use Open Source tools to achieve Sox compliance, which dramatically lowers the cost of using proprietary, commercial applications. * Only Sox compliance book specifically detailing steps to achieve Sox compliance for It Professionals.

Contact me: inforeq17@gmail.com

Channel: Tuan Laird
Published: 2017-06-21 14:36:50
Duration: 2M19S
Views: 0
Likes: 0
Favorites: 0

Advances in Physarum Machines: Sensing and Computing with Slime Mould | Ebook

Get your free audio book:
http://hlmp.us/j/b01aecjrg6
This book is devoted to Slime mould Physarum polycephalum, which is a large single cell capable for distributed sensing, concurrent information processing, parallel computation and decentralized actuation. The ease of culturing and experimenting with Physarum makes this slime mould an ideal substrate for real-world implementations of unconventional sensing and computing devices The book is a treatise of theoretical and experimental laboratory studies on sensing and computing properties of slime mould, and on the development of mathematical and logical theories of Physarum behavior. It is shown how to make logical gates and circuits, electronic devices (memristors, diodes, transistors, wires, chemical and tactile sensors) with the slime mould. The book demonstrates how to modify properties of Physarum computing circuits with functional nano-particles and polymers, to interface the slime mould with field-programmable arrays, and to use Physarum as a controller of microbial fuel cells. A unique multi-agent model of slime is shown to serve well as a software slime mould capable for solving problems of computational geometry and graph optimization. The multiagent model is complemented by cellular automata models with parallel accelerations. Presented mathematical models inspired by Physarum include non-quantum implementation of Shor’s factorization, structural learning, computation of shortest path tree on dynamic graphs, supply chain network design, p-adic computing and syllogistic reasoning. The book is a unique composition of vibrant and lavishly illustrated essays which will inspire scientists, engineers and artists to exploit natural phenomena in designs of future and emergent computing and sensing devices. It is a ‘bible’ of experimental computing with spatially extended living substrates, it spanstopics from biology of slime mould, to bio-sensing, to unconventional computing devices and robotics, non-classical logics and music and arts.

Contact me: inforeq17@gmail.com

Channel: Tuan Laird
Published: 2017-06-21 14:23:03
Duration: 2M28S
Views: 0
Likes: 0
Favorites: 0

Interactive Data Visualization for the Web: An Introduction to Designing with D3 | Ebook

Get your free audio book:
http://hlmp.us/j/b00bsg68uq
Create and publish your own interactive data visualization projects on the Webeven if you have little or no experience with data visualization or web development. Its easy and fun with this practical, hands-on introduction. Author Scott Murray teaches you the fundamental concepts and methods of D3, a Javascript library that lets you express data visually in a web browser. Along the way, youll expand your web programming skills, using tools such as Html and Javascript.this step-by-step guide is ideal whether youre a designer or visual artist with no programming experience, a reporter exploring the new frontier of data journalism, or anyone who wants to visualize and share data.learn Html, Css, Javascript, and Svg basicsdynamically generate web page elements from your dataand choose visual encoding rules to style themcreate bar charts, scatter plots, pie charts, stacked bar charts, and force-directed layoutsuse smooth, animated transitions to show changes in your dataintroduce interactivity to help users explore data through different viewscreate customized geographic maps with dataexplore hands-on with code and over 100 examples

Contact me: inforeq17@gmail.com

Channel: Tuan Laird
Published: 2017-06-21 13:56:50
Duration: 1M41S
Views: 0
Likes: 0
Favorites: 0

Cyberspaces Of Everyday Life | Ebook

Get your free audio book:
http://hlmp.us/j/b00cq3nu1k
Networks and computer-mediated communication now penetrate the spaces of everyday life at a fundamental level. We communicate, work, bank, date, check the weather, and fuel conspiracy theories online. In each instance, users interact with network technology as much more than a computational device. Cyberspaces of Everyday Life provides a critical framework for understanding how the Internet takes part in the production of social space. Mark Nunes draws on the spatial analysis work of Henri Lefebvre to make sense of cyberspace as a social product. Looking at online education, he explores the ways in which the Internet restructures the university. Nunes also examines social uses of the World Wide Web and illustrates the ways online communication alters the relation between the global and the local. He also applies Deleuzian theory to emphasize computer-mediated communications performative elements of spatial production. Addressing the social and cultural implications of spam and anti-spam legislation, as well as how the burst Internet stock bubble and the Patriot Act have affected the relationship between networked spaces and daily living, Cyberspaces of Everyday Life sheds new light on the question of virtual space and its role in the offline world. Mark Nunes is associate professor and chair of the English, Technical Communication, and Media Arts Department at Southern Polytechnic State University.

Contact me: inforeq17@gmail.com

Channel: Tuan Laird
Published: 2017-06-21 13:51:17
Duration: 1M58S
Views: 0
Likes: 0
Favorites: 0

Graphics Gems Ii: No. 2 | Ebook

Get your free audio book:
http://hlmp.us/j/b01h5gqgao
Graphics Gems Ii is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.this volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.graphics artists and computer programmers will find the book invaluable.

Contact me: inforeq17@gmail.com

Channel: Tuan Laird
Published: 2017-06-21 14:20:43
Duration: 1M1S
Views: 0
Likes: 0
Favorites: 0

Leave a Reply

Your email address will not be published. Required fields are marked *